Nellie Knight, SmartRot character art: Small lavender wooden chess-knight piece with an unmistakable carved horse-head silhouette, round coral base and cream arms.
✦ New cast · Round 5

Nellie Knight

Small lavender wooden chess-knight piece with an unmistakable carved horse-head silhouette, round coral base and cream arms.

TeachesAgreeing rules before play
EpisodeThe Sudden Rule
LengthAbout 30 seconds
Catchphrase“New rules need shared agreement!”

More episodes.

5 new episodes starring Nellie Knight, plus 8 guest appearances with the rest of the crew. Each is a 30-second script: tap one to read it.

agreeing on new rulesNew Rule?Dodie wants to change the game in the middle, and Nellie says new rules need agreement.With Nellie Knight, Dodie Dice · tap for the script
  1. 0-6s A board game. Dodie rolls a six.
    Dodie: New rule! Sixes get to go twice!
  2. 6-16s Nellie frowns.
    Nellie: Wait. We did not agree on that rule.
  3. 16-25s Dodie pauses.
    Dodie: Oh. Can we try it? Nellie: Okay, if it counts for both of us. Agreed.
  4. 25-30s Dodie goes twice and lands right on Nellie's square. Then Nellie rolls a six too. They both laugh.
    Nellie: New rules need shared agreement!

“New rules need shared agreement!”

asking for directions somewhere newWhich Way to the Slide?At a new park Nellie starts to wander off alone, and Cleo helps her ask first.With Nellie Knight, Cleo Compass · tap for the script
  1. 0-6s Nellie looks around a big new park.
    Nellie: Where is the slide? I will just hop around until I find it.
  2. 6-16s She hops in an L. Then another L. Now she is not sure where she started.
    Nellie: Hmm. Everything looks different here. I am not sure where I am.
  3. 16-25s Cleo spins her pointer.
    Cleo: Ask before wandering! Let's ask the park helper.
  4. 25-30s The helper points. Nellie and Cleo go straight to the slide. Cleo announces, "North!" all the way down.
    Cleo: Ask before wandering!

“Ask before wandering!”

keeping competition friendlyHop RaceNellie wins a hop race and almost brags, then chooses a friendlier way to win.With Nellie Knight, Bongo Bean · tap for the script
  1. 0-6s Nellie and Bongo race.
    Bongo: On your marks! Ready, set, go!
  2. 6-16s Nellie hops fast and wins. She opens her mouth to brag.
    Nellie: I win! You are so slo... wait. No.
  3. 16-25s Nellie stops herself.
    Nellie: That would be a put-down. Good race, Bongo! Want to go again?
  4. 25-30s They race again, laughing. This time Bongo wins. They both cheer and drum a victory beat together.
    Bongo: Enjoy the game, not the put-down!

“Enjoy the game, not the put-down!”

apologizing and repairingL-Shaped OopsNellie knocks over Cranklin's tower with an L-hop, then owns it and helps fix it.With Nellie Knight, Cranklin Crayon · tap for the script
  1. 0-6s Cranklin builds a tall tower. Nellie hops in an L-shape.
    Nellie: Wheee! L-hop! Watch my super L-hop!
  2. 6-16s She knocks the tower right over.
    Cranklin: My tower! I worked on that forever!
  3. 16-25s Nellie stops hopping.
    Nellie: Sorry. I did it. I will help you fix it.
  4. 25-30s They rebuild it together, even taller. Cranklin draws a tiny horse flag on top. Nellie hops around it carefully, very carefully.
    Cranklin: Sorry. I did it. I will fix it.

“Sorry. I did it. I will fix it.”

joining a group at your own paceWatcher's ChairTessa wants to watch Nellie's game, and Nellie lets watching be enough.With Nellie Knight, Tessa Teabag · tap for the script
  1. 0-6s Nellie sets up a game on a mat.
    Nellie: Want to play with me, Tessa?
  2. 6-16s Tessa shakes her tag.
    Tessa: I would rather just watch.
  3. 16-25s Nellie pulls up a little chair.
    Nellie: That is okay! Watching can be a first step. This is the watcher's chair.
  4. 25-30s Tessa watches and claps. Later she points to one square. Nellie hops there. It is the winning move. Both gasp.
    Tessa: Watching can be a first step!

“Watching can be a first step!”

Guest appearances

agreeing rules before playRules Before WindKiki and Nellie start a race with different rules in mind, so they stop and agree first.With Kiki Kite, Nellie Knight · tap for the script
  1. 0-6s Kiki zooms ahead. Nellie hops in an L-shape.
    Kiki: I win! Nellie: No fair, you went before go!
  2. 6-16s They both stop, a little grumpy.
    Kiki: Hmm. I think we had different rules in our heads.
  3. 16-25s They sit and agree.
    Nellie: Start on "go." Kiki: Finish at the big tree. Both: Deal!
  4. 25-30s On "go," Kiki floats and Nellie hops. They tie at the tree, then argue happily about who says "go" next time.
    Nellie: New rules need shared agreement!

“New rules need shared agreement!”

sharing the leadership rolePass the LeadStella always leads follow-the-leader, so she gives Kiki a turn as leader.With Stella Stamp, Nellie Knight, Kiki Kite · tap for the script
  1. 0-6s Follow the leader. Stella is first again.
    Stella: Follow me! Stamp, stamp, stamp! Copy my moves!
  2. 6-16s Kiki droops at the back of the line.
    Kiki: Stella, can I lead sometimes too?
  3. 16-25s Stella stops and thinks.
    Stella: Yes! I lead, then I let others lead. Your turn, Kiki!
  4. 25-30s Kiki leads with floaty spins. Nellie hops in L-shapes behind. Stella tries to spin and stamp at once and plops down. Everyone giggles.
    Stella: Lead, then let others lead!

“Lead, then let others lead!”

agreeing rules before playNew Game RulesBram and Nellie start a game but have different rules, so they stop and agree out loud.With Bram Bookend, Nellie Knight · tap for the script
  1. 0-6s Bram and Nellie begin a hopping game on the rug squares.
    Nellie: I hop in an L! Bram: No, everyone hops straight!
  2. 6-16s They both freeze, confused.
    Nellie: New rules need shared agreement!
  3. 16-25s Bram grabs a crayon and draws both hops on a card.
    Bram: Let's write it. Straight hops on blue, L-hops on red?
  4. 25-30s They play by the card; Nellie's L-hop lands her right into the laundry basket, and she peeks out with a sock on her ear.
    Bram: Share the plan first! Nellie: L-hop to the laundry!

“Share the plan first!”

taking turns in a gameOne Roll EachPash wants to roll the dice for everybody, until a turn hat makes the game feel fair and fun.With Pash Fruit, Dodie Dice, Nellie Knight · tap for the script
  1. 0-6s Pash grabs Dodie and shakes him for Nellie's turn too.
    Pash: I will roll for everyone! It is faster!
  2. 6-16s Dodie, dizzy, points at a paper hat. Nellie places it on Pash.
    Dodie: Whoever wears the hat rolls. Then pass it.
  3. 16-25s Pash rolls once, then passes the hat to Nellie with a big bow.
    Pash: Your turn, Nellie. I can watch your roll!
  4. 25-30s Nellie rolls Dodie, who lands on six and then cartwheels off the table. Everyone cheers.
    Nellie: Six! / Pash: Hat turns are the best turns!

“Hat turns are the best turns!”

finding a fair way to chooseRock, Paper, RakeRaffi and Nellie both want to choose the game, so they agree on a fair way to decide.With Raffi Rake, Nellie Knight · tap for the script
  1. 0-6s Raffi and Nellie stand nose to nose.
    Raffi: Tag! / Nellie: Chess! / Raffi: Tag is faster! / Nellie: Chess is smarter!
  2. 6-16s Raffi holds up his tines.
    Raffi: Agree how to decide. Rock paper scissors? / Nellie: Deal!
  3. 16-25s They shake hands on it, then play.
    Nellie: Rock, paper, scissors! / Raffi: I made... a rake. / Nellie: Rakes are not a move!
  4. 25-30s Raffi's five tines make a funny "rake" hand that is not a real move. They laugh and try again.
    Nellie: Paper wins! / Raffi: Fair and square!

“Agree how to decide!”

revisiting an agreement that is not workingRule RedoRudi and Nellie agreed on a game rule, but it is not working, so they talk about changing it.With Rudi Radish, Nellie Knight · tap for the script
  1. 0-6s Nellie hops around the board. Rudi frowns.
    Rudi: Our rule says knights jump everywhere. Now no one can win.
  2. 6-16s Rudi raises a leaf.
    Rudi: An agreement can be discussed. Can we change it?
  3. 16-25s Nellie nods.
    Nellie: New rules need shared agreement. Knights jump two squares?
  4. 25-30s They play. Nellie lands on Rudi's mustard boot. They both laugh at the silly new jump.
    Nellie: Better? / Rudi: Much better!

“An agreement can be discussed!”

choosing a fix for a medium problemMedium-Sized Mix-UpDax and Nellie disagree on game rules and realize this one needs a talk.With Dax Doorwedge, Nellie Knight · tap for the script
  1. 0-6s Nellie hops her knight piece sideways. Dax frowns.
    Dax: That is not how it moves!
  2. 6-16s Nellie frowns back. They both stop.
    Dax: Is this tiny, medium, or big? Nellie: Medium. We need to talk.
  3. 16-25s They sit and agree on one rule.
    Nellie: New rules need shared agreement. Dax: Knight hops in an L.
  4. 25-30s The game goes on. Dax holds the box lid open like a proud doorwedge.
    Dax: Match the fix to the size!

“Match the fix to the size!”

being okay as a beginnerLearning HopNixie thinks she should be great at a new game right away, and Nellie reminds her new is a real stage.With Nixie Snowflake, Nellie Knight · tap for the script
  1. 0-6s Game table. Nixie stares at a board full of pieces, arms stiff.
    Nixie Snowflake: I'm new. I should be great already! / Nellie Knight: Hmm.
  2. 6-16s Nellie hops onto the board and shows the rules, one move at a time.
    Nellie Knight: New is a real stage. Ask anything!
  3. 16-25s Nixie points at Nellie, curious instead of stuck.
    Nixie Snowflake: Which way do you move? / Nellie Knight: Hop, hop, turn!
  4. 25-30s Nixie tries the hop and lands on her own piece. She giggles; Nellie giggles too.
    Nixie Snowflake: I hopped onto my own piece! / Nellie Knight: Learning hop! New is a real stage!

“New is a real stage!”

agreeing to change a gameFlop TagFlippa wants a race but Nellie wants tag, so they agree on a brand new game together.With Flippa Flipper, Nellie Knight · tap for the script
  1. 0-6s Yard. Flippa crouches at a chalk line. Nellie holds up a toy flag.
    Flippa Flipper: Want to race to the fence? / Nellie Knight: Hmm. I want tag.
  2. 6-16s They look at each other. Nellie taps her chin.
    Nellie Knight: What if we mix them? Tag, but only by flopping. / Flippa Flipper: Deal!
  3. 16-25s They shake hands, then flop-flop across the grass, tagging and missing.
    Nellie Knight: Flop! Flop! / Flippa Flipper: Missed me! Try again!
  4. 25-30s Both flop into the same leaf pile and tag each other at once. Leaves rain down.
    Flippa Flipper: Double tag! New plan, same me!

“New plan, same me!”