
Nellie Knight
Small lavender wooden chess-knight piece with an unmistakable carved horse-head silhouette, round coral base and cream arms.
The script.
Nellie proposes changing a pretend board-game rule halfway through a losing round. Nellie keeps the current round's agreement and asks about a change for the next round. Nellie's tiny paper referee hat slips over one carved ear.
I want a new rule because I am behind. That would surprise everyone.
Nellie proposes changing a pretend board-game rule halfway through a losing round.
6–16sLet's finish this way, then discuss the new idea.
Nellie keeps the current round's agreement and asks about a change for the next round.
16–25sThe referee has misplaced an ear.
Nellie's tiny paper referee hat slips over one carved ear.
25–30sNew rules need shared agreement!
Hold the resolved comic result; deliver the catchphrase without rushing.
More episodes.
5 new episodes starring Nellie Knight, plus 8 guest appearances with the rest of the crew. Each is a 30-second script: tap one to read it.
agreeing on new rulesNew Rule?Dodie wants to change the game in the middle, and Nellie says new rules need agreement.With Nellie Knight, Dodie Dice · tap for the script
- 0-6s A board game. Dodie rolls a six.
Dodie: New rule! Sixes get to go twice! - 6-16s Nellie frowns.
Nellie: Wait. We did not agree on that rule. - 16-25s Dodie pauses.
Dodie: Oh. Can we try it? Nellie: Okay, if it counts for both of us. Agreed. - 25-30s Dodie goes twice and lands right on Nellie's square. Then Nellie rolls a six too. They both laugh.
Nellie: New rules need shared agreement!
“New rules need shared agreement!”
asking for directions somewhere newWhich Way to the Slide?At a new park Nellie starts to wander off alone, and Cleo helps her ask first.With Nellie Knight, Cleo Compass · tap for the script
- 0-6s Nellie looks around a big new park.
Nellie: Where is the slide? I will just hop around until I find it. - 6-16s She hops in an L. Then another L. Now she is not sure where she started.
Nellie: Hmm. Everything looks different here. I am not sure where I am. - 16-25s Cleo spins her pointer.
Cleo: Ask before wandering! Let's ask the park helper. - 25-30s The helper points. Nellie and Cleo go straight to the slide. Cleo announces, "North!" all the way down.
Cleo: Ask before wandering!
“Ask before wandering!”
keeping competition friendlyHop RaceNellie wins a hop race and almost brags, then chooses a friendlier way to win.With Nellie Knight, Bongo Bean · tap for the script
- 0-6s Nellie and Bongo race.
Bongo: On your marks! Ready, set, go! - 6-16s Nellie hops fast and wins. She opens her mouth to brag.
Nellie: I win! You are so slo... wait. No. - 16-25s Nellie stops herself.
Nellie: That would be a put-down. Good race, Bongo! Want to go again? - 25-30s They race again, laughing. This time Bongo wins. They both cheer and drum a victory beat together.
Bongo: Enjoy the game, not the put-down!
“Enjoy the game, not the put-down!”
apologizing and repairingL-Shaped OopsNellie knocks over Cranklin's tower with an L-hop, then owns it and helps fix it.With Nellie Knight, Cranklin Crayon · tap for the script
- 0-6s Cranklin builds a tall tower. Nellie hops in an L-shape.
Nellie: Wheee! L-hop! Watch my super L-hop! - 6-16s She knocks the tower right over.
Cranklin: My tower! I worked on that forever! - 16-25s Nellie stops hopping.
Nellie: Sorry. I did it. I will help you fix it. - 25-30s They rebuild it together, even taller. Cranklin draws a tiny horse flag on top. Nellie hops around it carefully, very carefully.
Cranklin: Sorry. I did it. I will fix it.
“Sorry. I did it. I will fix it.”
joining a group at your own paceWatcher's ChairTessa wants to watch Nellie's game, and Nellie lets watching be enough.With Nellie Knight, Tessa Teabag · tap for the script
- 0-6s Nellie sets up a game on a mat.
Nellie: Want to play with me, Tessa? - 6-16s Tessa shakes her tag.
Tessa: I would rather just watch. - 16-25s Nellie pulls up a little chair.
Nellie: That is okay! Watching can be a first step. This is the watcher's chair. - 25-30s Tessa watches and claps. Later she points to one square. Nellie hops there. It is the winning move. Both gasp.
Tessa: Watching can be a first step!
“Watching can be a first step!”
Guest appearances
agreeing rules before playRules Before WindKiki and Nellie start a race with different rules in mind, so they stop and agree first.With Kiki Kite, Nellie Knight · tap for the script
- 0-6s Kiki zooms ahead. Nellie hops in an L-shape.
Kiki: I win! Nellie: No fair, you went before go! - 6-16s They both stop, a little grumpy.
Kiki: Hmm. I think we had different rules in our heads. - 16-25s They sit and agree.
Nellie: Start on "go." Kiki: Finish at the big tree. Both: Deal! - 25-30s On "go," Kiki floats and Nellie hops. They tie at the tree, then argue happily about who says "go" next time.
Nellie: New rules need shared agreement!
“New rules need shared agreement!”
sharing the leadership rolePass the LeadStella always leads follow-the-leader, so she gives Kiki a turn as leader.With Stella Stamp, Nellie Knight, Kiki Kite · tap for the script
- 0-6s Follow the leader. Stella is first again.
Stella: Follow me! Stamp, stamp, stamp! Copy my moves! - 6-16s Kiki droops at the back of the line.
Kiki: Stella, can I lead sometimes too? - 16-25s Stella stops and thinks.
Stella: Yes! I lead, then I let others lead. Your turn, Kiki! - 25-30s Kiki leads with floaty spins. Nellie hops in L-shapes behind. Stella tries to spin and stamp at once and plops down. Everyone giggles.
Stella: Lead, then let others lead!
“Lead, then let others lead!”
agreeing rules before playNew Game RulesBram and Nellie start a game but have different rules, so they stop and agree out loud.With Bram Bookend, Nellie Knight · tap for the script
- 0-6s Bram and Nellie begin a hopping game on the rug squares.
Nellie: I hop in an L! Bram: No, everyone hops straight! - 6-16s They both freeze, confused.
Nellie: New rules need shared agreement! - 16-25s Bram grabs a crayon and draws both hops on a card.
Bram: Let's write it. Straight hops on blue, L-hops on red? - 25-30s They play by the card; Nellie's L-hop lands her right into the laundry basket, and she peeks out with a sock on her ear.
Bram: Share the plan first! Nellie: L-hop to the laundry!
“Share the plan first!”
taking turns in a gameOne Roll EachPash wants to roll the dice for everybody, until a turn hat makes the game feel fair and fun.With Pash Fruit, Dodie Dice, Nellie Knight · tap for the script
- 0-6s Pash grabs Dodie and shakes him for Nellie's turn too.
Pash: I will roll for everyone! It is faster! - 6-16s Dodie, dizzy, points at a paper hat. Nellie places it on Pash.
Dodie: Whoever wears the hat rolls. Then pass it. - 16-25s Pash rolls once, then passes the hat to Nellie with a big bow.
Pash: Your turn, Nellie. I can watch your roll! - 25-30s Nellie rolls Dodie, who lands on six and then cartwheels off the table. Everyone cheers.
Nellie: Six! / Pash: Hat turns are the best turns!
“Hat turns are the best turns!”
finding a fair way to chooseRock, Paper, RakeRaffi and Nellie both want to choose the game, so they agree on a fair way to decide.With Raffi Rake, Nellie Knight · tap for the script
- 0-6s Raffi and Nellie stand nose to nose.
Raffi: Tag! / Nellie: Chess! / Raffi: Tag is faster! / Nellie: Chess is smarter! - 6-16s Raffi holds up his tines.
Raffi: Agree how to decide. Rock paper scissors? / Nellie: Deal! - 16-25s They shake hands on it, then play.
Nellie: Rock, paper, scissors! / Raffi: I made... a rake. / Nellie: Rakes are not a move! - 25-30s Raffi's five tines make a funny "rake" hand that is not a real move. They laugh and try again.
Nellie: Paper wins! / Raffi: Fair and square!
“Agree how to decide!”
revisiting an agreement that is not workingRule RedoRudi and Nellie agreed on a game rule, but it is not working, so they talk about changing it.With Rudi Radish, Nellie Knight · tap for the script
- 0-6s Nellie hops around the board. Rudi frowns.
Rudi: Our rule says knights jump everywhere. Now no one can win. - 6-16s Rudi raises a leaf.
Rudi: An agreement can be discussed. Can we change it? - 16-25s Nellie nods.
Nellie: New rules need shared agreement. Knights jump two squares? - 25-30s They play. Nellie lands on Rudi's mustard boot. They both laugh at the silly new jump.
Nellie: Better? / Rudi: Much better!
“An agreement can be discussed!”
choosing a fix for a medium problemMedium-Sized Mix-UpDax and Nellie disagree on game rules and realize this one needs a talk.With Dax Doorwedge, Nellie Knight · tap for the script
- 0-6s Nellie hops her knight piece sideways. Dax frowns.
Dax: That is not how it moves! - 6-16s Nellie frowns back. They both stop.
Dax: Is this tiny, medium, or big? Nellie: Medium. We need to talk. - 16-25s They sit and agree on one rule.
Nellie: New rules need shared agreement. Dax: Knight hops in an L. - 25-30s The game goes on. Dax holds the box lid open like a proud doorwedge.
Dax: Match the fix to the size!
“Match the fix to the size!”
being okay as a beginnerLearning HopNixie thinks she should be great at a new game right away, and Nellie reminds her new is a real stage.With Nixie Snowflake, Nellie Knight · tap for the script
- 0-6s Game table. Nixie stares at a board full of pieces, arms stiff.
Nixie Snowflake: I'm new. I should be great already! / Nellie Knight: Hmm. - 6-16s Nellie hops onto the board and shows the rules, one move at a time.
Nellie Knight: New is a real stage. Ask anything! - 16-25s Nixie points at Nellie, curious instead of stuck.
Nixie Snowflake: Which way do you move? / Nellie Knight: Hop, hop, turn! - 25-30s Nixie tries the hop and lands on her own piece. She giggles; Nellie giggles too.
Nixie Snowflake: I hopped onto my own piece! / Nellie Knight: Learning hop! New is a real stage!
“New is a real stage!”
agreeing to change a gameFlop TagFlippa wants a race but Nellie wants tag, so they agree on a brand new game together.With Flippa Flipper, Nellie Knight · tap for the script
- 0-6s Yard. Flippa crouches at a chalk line. Nellie holds up a toy flag.
Flippa Flipper: Want to race to the fence? / Nellie Knight: Hmm. I want tag. - 6-16s They look at each other. Nellie taps her chin.
Nellie Knight: What if we mix them? Tag, but only by flopping. / Flippa Flipper: Deal! - 16-25s They shake hands, then flop-flop across the grass, tagging and missing.
Nellie Knight: Flop! Flop! / Flippa Flipper: Missed me! Try again! - 25-30s Both flop into the same leaf pile and tag each other at once. Leaves rain down.
Flippa Flipper: Double tag! New plan, same me!
“New plan, same me!”
Round 5 crew.
The other characters from this round. Swipe to meet them.
SMARTROT

















