Bongo Bean, SmartRot character art: Short double-sided teal bongo drum with cream skins, coral rope trim and broad gold feet.
✦ New cast · Round 4

Bongo Bean

Short double-sided teal bongo drum with cream skins, coral rope trim and broad gold feet.

TeachesKeeping competition friendly
EpisodeThe Scoreboard Face
LengthAbout 30 seconds
Catchphrase“Enjoy the game, not the put-down!”

More episodes.

5 new episodes starring Bongo Bean, plus 8 guest appearances with the rest of the crew. Each is a 30-second script: tap one to read it.

keeping competition friendlyDrum-OffBongo and Mara have a rhythm contest, and Bongo keeps it fun without put-downs.With Bongo Bean, Mara Maraca · tap for the script
  1. 0-6s Bongo and Mara face off in a rhythm contest.
    Mara: Shake-shake, shimmy-shake! Beat that, Bongo!
  2. 6-16s Bongo almost says her rhythm stinks, but stops.
    Bongo: Wow, cool rhythm. My turn! Boom-ba-boom!
  3. 16-25s They trade beats, cheering each other.
    Mara: Their shine can be theirs! Bongo: And yours too!
  4. 25-30s They play together and make the best rhythm ever; even the chairs start tapping.
    Bongo: Enjoy the game, not the put-down! Mara: Chair band!

“Enjoy the game, not the put-down!”

handling jealousy in a gameRace Day JealousyGogo wins the race and Juno feels jealous, so Bongo helps everyone keep it friendly.With Bongo Bean, Jelly Juno, Gogo Gumdrop · tap for the script
  1. 0-6s Gogo crosses the finish line first, cheering.
    Gogo: I won! I'm the fastest gumdrop ever!
  2. 6-16s Juno melts into a puddle, jealous.
    Juno: Not fair. I wanted to win.
  3. 16-25s Bongo bangs a soft drumroll.
    Bongo: Good for them. Next for you! Enjoy the game, not the put-down!
  4. 25-30s Juno reforms and they race again; this time all three tie and trip into a big squishy pile.
    Juno: Good for them, next for me! Bongo: Tie pile!

“Enjoy the game, not the put-down!”

knowing fairness is not always a contestNo ScoreboardBongo keeps score of who helps more during cleanup, and Kora helps him just help.With Bongo Bean, Kora Kitchenscale · tap for the script
  1. 0-6s Bongo and Kora clean the playroom; Bongo counts loudly.
    Bongo: I picked up ten! You only did eight!
  2. 6-16s Kora spins her dial.
    Kora: Cleaning isn't a race. Help without a scoreboard! Let's just help.
  3. 16-25s Bongo nods and they clean together, humming.
    Bongo: Okay. No counting. Just tidy together. That's actually way more fun.
  4. 25-30s They finish; the room sparkles. Bongo drums a happy finish beat on the clean floor.
    Kora: Help without a scoreboard! Bongo: Clean beats!

“Help without a scoreboard!”

handling an unknown outcomeUnlucky RollBongo keeps rolling low in a board game, and Dodie helps him wait for what happens next.With Bongo Bean, Dodie Dice · tap for the script
  1. 0-6s Bongo rolls a one again; he flops down.
    Bongo: Another one! I'm going to lose!
  2. 6-16s Dodie spins her dots.
    Dodie: Wait for what happens! The game's not over yet.
  3. 16-25s Bongo rolls again: a six!
    Bongo: Whoa! Okay, I'll wait and see.
  4. 25-30s Bongo wins the game by one space; he does a drumroll on Dodie's head and she giggles.
    Dodie: Wait for what happens! Bongo: Enjoy the game, not the put-down!

“Wait for what happens!”

keeping competition friendlySparring SportsmanshipBongo and Rubb play a pretend sparring game, and Bongo keeps it friendly when Rubb wins.With Bongo Bean, RUBB · tap for the script
  1. 0-6s Bongo and Rubb practice pretend sparring with soft pads.
    Rubb: Point for me! I win this round!
  2. 6-16s Bongo frowns and almost says Rubb cheated.
    Bongo: Grr, I wanted that point. Hmm... no put-downs. Good point, Rubb!
  3. 16-25s They bow to each other.
    Rubb: Thanks! Good try, Bongo! Want to go again?
  4. 25-30s They spar again; Bongo's pad flies off and Rubb catches it with a perfect move. They both cheer.
    Bongo: Enjoy the game, not the put-down! Rubb: Nice catch!

“Enjoy the game, not the put-down!”

Guest appearances

losing a game calmlySteam SoloPip loses a hopping race to Bongo, feels the steam rise, and breathes before talking.With Pip Pop Pickle, Bongo Bean · tap for the script
  1. 0-6s Pip and Bongo hop to a chalk finish line. Bongo lands first. Pip's lid starts to rattle.
    Pip: I lost! My lid is going wobbly wobbly!
  2. 6-16s Steam puffs from Pip. Bongo steps back and waits, patting a soft slow beat.
    Bongo: That is a big feeling. Want a breath beat?
  3. 16-25s Pip sniffs in slowly, blows out slowly. The rattle slows to a tiny tap.
    Pip: I am still sad I lost. But my lid is calm. Good race.
  4. 25-30s Pip's last puff of steam whistles a perfect note. Bongo drums along. They bow to their accidental song.
    Pip: Smell the pizza. Cool the soup.

“Smell the pizza. Cool the soup.”

keeping competition friendlyDance-OffMara and Bongo have a dance-off, and Mara chooses fun over put-downs.With Mara Maraca, Bongo Bean · tap for the script
  1. 0-6s A dance-off. Bongo drums a fast beat and does a spin.
    Bongo: Ha! Beat that move, Mara!
  2. 6-16s Mara opens her mouth to say something mean. She stops.
    Mara: Your dance is bor... no. No put-downs. That is not the game.
  3. 16-25s Mara shakes back a beat.
    Mara: Nice spin, Bongo! Now try this one!
  4. 25-30s Back and forth, faster and faster, until both spin and plop onto the floor. Nobody remembers who won. Both want a rematch.
    Bongo: Enjoy the game, not the put-down!

“Enjoy the game, not the put-down!”

keeping competition friendlyHop RaceNellie wins a hop race and almost brags, then chooses a friendlier way to win.With Nellie Knight, Bongo Bean · tap for the script
  1. 0-6s Nellie and Bongo race.
    Bongo: On your marks! Ready, set, go!
  2. 6-16s Nellie hops fast and wins. She opens her mouth to brag.
    Nellie: I win! You are so slo... wait. No.
  3. 16-25s Nellie stops herself.
    Nellie: That would be a put-down. Good race, Bongo! Want to go again?
  4. 25-30s They race again, laughing. This time Bongo wins. They both cheer and drum a victory beat together.
    Bongo: Enjoy the game, not the put-down!

“Enjoy the game, not the put-down!”

apologizing for a bossy toneBossy Boss CrayonCranklin bosses Bongo during a drawing game, sees the hurt in Mira's reflection, and apologizes.With Cranklin Crayon, Mira Mirror, Bongo Bean · tap for the script
  1. 0-6s Cranklin points at Bongo's drawing with huge opinions.
    Cranklin: No! Wrong! Trees are NEVER pink!
  2. 6-16s Mira Mirror reflects Bongo's droopy face for Cranklin to see.
    Mira: Look. How does Bongo feel?
  3. 16-25s Cranklin softens.
    Cranklin: Sad. Sorry, Bongo. I was bossy. Trees can be pink.
  4. 25-30s Bongo adds pink leaves; Cranklin adds a pink squirrel. Mira reflects both of them grinning.
    Bongo: Pink squirrel! Cranklin: Sorry. I did it. I will fix it!

“Sorry. I did it. I will fix it.”

celebrating someone without comparingNo Trophy BandBongo gets a gold star for drumming, and Notey notices his own progress instead of comparing.With Notey Nook, Mara Maraca, Bongo Bean · tap for the script
  1. 0-6s Bongo gets a gold star sticker for his drum solo; Notey's flag droops.
    Notey: Bongo got a star. I didn't.
  2. 6-16s Mara shakes gently.
    Mara: Their shine can be theirs. What did you get better at?
  3. 16-25s Notey thinks hard.
    Notey: I kept the beat the whole song. That's my next step.
  4. 25-30s Notey gives Bongo a happy wave and keeps the beat again; Bongo's star sticker slips off and lands on Notey's flag.
    Mara: Their shine can be theirs! Notey: Notice your next little step!

“Notice your next little step!”

refusing to join teasingLumpy Is LovelySomeone giggles at Tater's lumps, and Pomelo chooses not to laugh and stands beside him.With Pomelo Pomegranate, Tater Totter, Bongo Bean · tap for the script
  1. 0-6s Tater walks by. Bongo starts to giggle and drum.
    Bongo: Ha! He is so lumpy!
  2. 6-16s Pomelo stands next to Tater.
    Pomelo: I am not laughing. Lumps are fine. That joke stops here.
  3. 16-25s Tater smiles.
    Tater: Thanks. My lumps help me roll down hills. / Bongo: Sorry, Tater.
  4. 25-30s Tater rolls down a grassy hill. Pomelo rolls too and comes out with grass on her crown.
    Tater: Grass crown! / Pomelo: Kindness can change the moment! / Bongo: Can I roll too?

“Kindness can change the moment!”

helping without keeping scoreHelping PointsBongo keeps a score of helping, and Kora shows helping is not a game.With Kora Kitchenscale, Bongo Bean · tap for the script
  1. 0-6s Bongo counts.
    Bongo: I helped five times! You helped three!
  2. 6-16s Kora tilts her dial.
    Kora: Help without a scoreboard. Helping is not a game.
  3. 16-25s Bongo thinks.
    Bongo: Then what is it? / Kora: It is being kind.
  4. 25-30s Bongo helps carry a box without counting. He drums happily on it instead.
    Bongo: Kind drum! / Kora: Help without a scoreboard!

“Help without a scoreboard!”

losing without a put-downThe Drum-OffZuzu loses a drum-off to Bongo and almost says something mean, but names his mad feeling instead.With Zuzu Boomcloud, Bongo Bean · tap for the script
  1. 0-6s Music room. Bongo finishes a big drum roll. Zuzu's cloud darkens.
    Bongo Bean: I win the drum-off! / Zuzu Boomcloud: BOOM! Your drum is... grrr.
  2. 6-16s Zuzu clamps his mouth shut and taps his cloud.
    Zuzu Boomcloud: Wait. Thunder means name it. I'm mad I lost.
  3. 16-25s Bongo nods, totally fine with that.
    Bongo Bean: Rematch or team song? / Zuzu Boomcloud: Team song!
  4. 25-30s They jam together: bongo bong, thunder boom. It sounds amazing.
    Zuzu Boomcloud: Thunder is a signal... and a bass drum! Boom!

“Thunder is a signal, not a steering wheel.”

waiting your turn in a gameSpinner PatienceRolo really wants to spin again, but it is Bongo's turn, so Rolo waits.With Rolo Ribbon, Bongo Bean · tap for the script
  1. 0-6s Board game. Rolo spins and moves two. He reaches for the spinner again.
    Rolo Ribbon: Again! Again! I want to spin again!
  2. 6-16s Bongo gently holds up a hand.
    Bongo Bean: My turn now, Rolo. / Rolo Ribbon: Oops. Right. Your turn, Bongo.
  3. 16-25s Bongo spins. It whirls and whirls and whirls.
    Bongo Bean: Still spinning! Whoa! / Rolo Ribbon: So long! So dizzy!
  4. 25-30s The spinner stops on "Everybody dance." Rolo and Bongo dance together.
    Bongo Bean: Good game so far, pal! / Rolo Ribbon: Your turn gets a turn!

“Your turn gets a turn!”